Prototyping in Human-Computer Interaction

Making an interface is a time consuming task. Hardly any framework makes it as easy as they promise. And sometimes you just need to prototype an idea to see if it really works. That’s when different ways of prototyping come in handy.ย ๐Ÿ˜Š (more…)

Creating useful software - improve UX

When making software, one will automatically want to believe in the result being useful. Why wouldn’t it be? After all, the software product is built to solve a task, so it should be useful for the task, right? This is not necessarily the case. Nielsen defines usefulness of software by two key terms: utility and usability. In this post, I am going to walk you through these concepts.ย ๐Ÿšถ๐Ÿผ (more…)

Simple things to improve usability - reduce workload

The biggest misconception about usability is that you would always need to have real test users to improve the user experience. There are however more economical ways to make improvements into your application’s user interface. Today we are going to take a look at workload and missing information content. (more…)

Usabilty and video games - a tradeoff

Lately, I have put much thought into usability in video games. Back in the days, we were used to games being not-so-user-firendly. Such as Super Mario, a platformer that doesn’t let you save is just as usable as Microsoft Word without save feature. Of course, if you could save your progress anytime in Super Mario, it would be as usable as Word when it comes to saving, but it would take a part of the game out. It would become too easy if you never had to start from the beginning after dying. Therefore, there’s a tradeoff!ย ๐Ÿค” (more…)