May 2017

A new message on a phone screen

The biggest misconception about usability is that you would always need to have real test users to improve the user experience. There are however more economical ways to make improvements into your application’s user interface. Today we are going to take a look at workload and missing information content. (more…)

Statues of saints

I had taken quite a few courses in philosophy, but all I learned from them were long lists of great minds and what they think about the world. But somehow I didn’t feel quite satisfied. Was that it? Is philosophy just about knowing what others have thought before you? To know enough thinkers to have a name or two to drop in every single conversation? Then what’s the point, I wondered. (more…)

Force Android to switch to mobile internet on weak WiFi

My new phone has an awesome WiFi modem. 📡 The problem is that it’s a bit too good for it’s own sake. Whenever I walk away from my home, I will be offline for up to 50 meters from my place. This is because my Android phone is still connected to my home WiFi, but the signal is too weak to provide any internet access.

Luckily, the issue of your phone staying connected to a weak WiFi is extremely easy to solve. 😊 (more…)

Super Mario toy celebrating

Lately, I have put much thought into usability in video games. Back in the days, we were used to games being not-so-user-firendly. Such as Super Mario, a platformer that doesn’t let you save is just as usable as Microsoft Word without save feature. Of course, if you could save your progress anytime in Super Mario, it would be as usable as Word when it comes to saving, but it would take a part of the game out. It would become too easy if you never had to start from the beginning after dying. Therefore, there’s a tradeoff! 🤔 (more…)