Harness cognitive walkthrough to improve usability
Previously I have written about how usability is defined. Now I am going to discuss how a method known as cognitive walkthrough can be used to evaluate the usability of […]
Previously I have written about how usability is defined. Now I am going to discuss how a method known as cognitive walkthrough can be used to evaluate the usability of […]
Making an interface is a time consuming task. Hardly any framework makes it as easy as they promise. And sometimes you just need to prototype an idea to see if […]
When making software, one will automatically want to believe in the result being useful. Why wouldn't it be? After all, the software product is built to solve a task, so […]
The biggest misconception about usability is that you would always need to have real test users to improve the user experience. There are however more economical ways to make improvements […]
Lately, I have put much thought into usability in video games. Back in the days, we were used to games being not-so-user-firendly. Such as Super Mario, a platformer that doesn't […]