Python is a great programming language due to a multitude of reasons such as a long list of libraries ready to solve almost any problem you might encounter. For me, however, the biggest reason to prefer coding in Python with Unity over C# is that I simply don't have to type as much; no type declarations, semicolons or curly brackets, not to mention return types, scopes and so on… 😴
Yet, online I can only find outdated guides or worse yet "why don't you just learn C#, it's easy and blah blah" comments. 😫 But I like Python. 🥺Therefore, this post teaches you how to use IronPython with Unity. Just remember that IronPython only supports Python 2.
VISL CG3 is a neat tool for running constraint grammars (CGs) for things such as morphological disambiguation or syntactic parsing. Grammars of this formalism have been developed for a great many endangered Uralic languages boosting their NLP. And these CGs are actually easily available in UralicNLP for Python programmers.
Even for UralicNLP, a tool called vislcg3 needs to be installed on your machine, and it might be a tricky task if you cannot find the correct binaries for your operating system. Therefore I tailored this guide.
Omorfi is inarguably an amazing tool for processing Finnish morphology both in analysis and generation. However, using it might be quite a challenge for the users who are not too (H)FST savvy. 😅That is one of the motivations for my UralicNLP library
the purpose of which is to provide an easy Python interface for a multitude NLP tools for Uralic languages.