video games

make games in Python with Unity

Python is a great programming language due to a multitude of reasons such as a long list of libraries ready to solve almost any problem you might encounter. For me, however, the biggest reason to prefer coding in Python with Unity over C# is that I simply don't have to type as much; no type declarations, semicolons or curly brackets, not to mention return types, scopes and so on… 😴

Yet, online I can only find outdated guides or worse yet "why don't you just learn C#, it's easy and blah blah" comments. 😫 But I like Python. 🥺Therefore, this post teaches you how to use IronPython with Unity. Just remember that IronPython only supports Python 2.

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Super Mario toy celebrating

Lately, I have put much thought into usability in video games. Back in the days, we were used to games being not-so-user-firendly. Such as Super Mario, a platformer that doesn't let you save is just as usable as Microsoft Word without save feature. Of course, if you could save your progress anytime in Super Mario, it would be as usable as Word when it comes to saving, but it would take a part of the game out. It would become too easy if you never had to start from the beginning after dying. Therefore, there's a tradeoff! 🤔 (more…)